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Installing mods on your DayZ server

You install, update and remove Steam Workshop mods for DayZ on the Workshop tab of your server in the Fragnet dashboard. The dashboard downloads the mods, adds them to the server's launch line and keeps track of their load order. You don't edit a command line yourself.

tip

Make a backup before you add or remove mods, so you can go back if the server doesn't start. See Creating a backup for your DayZ server.

Open the Workshop tab​

  1. Open the Fragnet dashboard, go to My servers and select your server.
  2. Select the Workshop tab. If you don't see it in the row of tabs, look under More.

The list on the left has these views (on small screens they're in a drop-down at the top):

  • Browse Workshop: search the Steam Workshop for DayZ mods and collections.
  • Installed: the mods on your server and their Load order.
  • Updates: installed mods with a newer version on Steam.
  • Custom mods (under Uploads): mods you upload yourself as a .zip file.

Below the list, Mass install installs several mods at once by ID or link, and Check for updates compares your mods with Steam.

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Some servers can only install and update mods while they're stopped. If yours is one of them and it's running, the dashboard shows "Stop the server first". Select Stop server, then try again. The server stays off until you start it.

Install mods from the Workshop​

  1. Select Browse Workshop.
  2. Type the mod's name or Workshop ID in the search box. Sort by sorts the results by Most subscribed, Recently updated, Trending or Newest.
  3. Select Install next to the mod. To install several, tick them and select the Install button at the bottom (for example Install 3 mods).

DayZ server, Workshop tab, Browse Workshop view

The download shows at the top of the tab, for example "Downloading 2 mods", with Cancel to stop it. Mods that the chosen mod lists as required items on Steam are installed with it.

Install a list of mods or a collection​

  1. Select Mass install.
  2. Choose how to install:
    • IDs or links: paste Workshop IDs or item links, one per line or separated by commas. You can install up to 50 at a time.
    • Collection: paste a Workshop collection link or ID. Mods you already have are skipped.
  3. Check what was found. For IDs and links, each item shows whether it's New, already Installed or Not available. For a collection, you see how many items it has and how many you already have.
  4. Select Install (for example Install 12 mods).

To find a mod's Workshop ID, open the mod's page on the Steam Workshop. The ID is the number at the end of the address:

Workshop ID in the Steam address bar

To browse popular collections, select Browse Workshop, then Collections.

Restart to load the mods​

DayZ loads mods when it starts. After you install, enable, disable or reorder mods, a bar at the top of the Workshop tab tells you how many mod changes are waiting:

  • If the server is running, select Restart now. Players are disconnected during the restart.
  • If the server is stopped, select Start server.

Players download the client mods when they join.

Load order and server-side mods​

Select Installed to see the Load order card. It has two lists:

  • Client mods (loaded with -mod): players download these when they join.
  • Server-side mods (loaded with -servermod): only the server loads these.

Mods load top to bottom, so keep frameworks such as Community Framework (CF) above the mods that need them. Drag a mod to change its place or to move it to the other list. Changes save straight away and apply on the next restart.

See Mod load order and launch parameters for details.

Manage installed mods​

Select a mod in the Installed view to open its details:

OptionWhat it does
EnabledTurn off to stop loading the mod. Disabled mods stay installed and keep their place in the load order.
Scheduled updatesInstalls new Workshop versions automatically during scheduled restarts.
Server-side onlyLoads the mod with -servermod. Players don't download it when they join.
Load positionShows where the mod loads. Use Load earlier and Load later to move it.

The details also have Install update (or Reinstall), Uninstall, Open on Steam and Copy Workshop ID.

To change several mods at once, tick them in the Installed content list and select Enable, Disable or Uninstall.

If other enabled mods need the mod you disable or uninstall, the dashboard warns you ("Other mods need this") and offers to change those mods too. Uninstalling a mod deletes its folder from the server.

Update mods​

  1. Select Check for updates. The Updates view lists the mods that have a new version on Steam.
  2. Select Update next to a mod, or Update all.
  3. Restart the server so the new versions load.

To update mods without doing it by hand, turn on Scheduled updates for each mod and add a Workshop task to a restart schedule. See Schedule tasks.

Upload a custom mod​

For a mod that isn't on the Steam Workshop:

  1. On your computer, zip the mod folder, for example @MyMod with its addons and keys folders.
  2. On the Workshop tab, select Custom mods.
  3. Drop the .zip file on the upload area, or click it to choose the file.
  4. The dashboard uploads and unpacks the zip and adds the new @ folder as a custom mod. It appears in the load order with the Custom tag.

Mod folder names start with @ and can only use letters, digits, dots, dashes and underscores.

Mod keys​

When Verify mod signatures is on in serverDZ.cfg (see Changing basic settings), the server kicks players whose mods don't match its keys. Every mod's key, a .bikey file, must be in the server's keys folder. Mods carry their key in their own keys folder, for example @MyMod/keys.

If players are kicked with a signature error, check on the Files tab that the mod's .bikey file is in keys. If it's missing, download it from the mod's keys folder and upload it to the server's keys folder. See Files and SFTP.

Uninstalling a mod leaves its key in the server's keys folder.

Community maps​

Map mods (for example a community terrain) also need their mission in the mpmissions folder.

  1. Install the map mod and make sure it's enabled.
  2. Stop the server.
  3. On the Overview tab, select Change map on the Map card.
  4. Missions that the dashboard finds in your mods are listed under "In your Workshop mods (copied into mpmissions when you save)". Select the mission.
  5. Select Switch map, then start the server.

A community map only starts when its map mod is loaded on the server. Each map keeps its own world, so you can switch back to your old map later.